Fundamental
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That students have demonstrated possession and understanding of knowledge in an area of study that builds on the foundation of general secondary education, and is usually at a level that, while relying on advanced textbooks, also includes some aspects that involve knowledge from the cutting edge of their field of study.
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That students know how to apply their knowledge to their work or vocation in a professional manner and possess the skills that are usually demonstrated through the development and defense of arguments and problem solving within their area of study.
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That students have the ability to gather and interpret relevant data (usually within their area of study) to make judgments that include a reflection on relevant social, scientific or ethical issues.
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That students can convey information, ideas, problems and solutions to both specialized and non-specialized audiences.
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That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy.
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Evaluate multimedia, audio and video concepts, formats and standards.
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Evaluate and select hardware and software platforms for the development and implementation of digital and multimedia technology systems, services and applications.
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Design systems, services and applications for the generation, distribution and management of digital and multimedia content with quality and efficiency criteria.
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Detect the possibilities of application of digital and multimedia technology products and services to the United Nations sustainable development objectives, so that they serve both the Corporate Responsibility of Organizations and society as a whole, based on ethical and deontological principles.
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Manage any source of information related to digital and multimedia technology, including bibliography and online materials in the form of text, image, sound or video, as well as apply technology watch mechanisms.
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Use basic mathematical tools to solve problems that may arise in Digital Technology and Multimedia, applying knowledge of calculus, algebra, logic and statistics
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Define the concept of Digital Technology and Multimedia, identify the characteristics of the language and technologies involved, structure the organization and management of these systems, analyze and reason its historical evolution and cultural and economic impact on society
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Use general programming concepts: object-oriented programming.
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Apply general concepts of computer architecture and data representation, as well as basic configuration and administration of operating systems for their application in the field of Digital Technology and Multimedia
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Use the characteristics, functionalities and architecture of data networks and the Internet, protocols, services and applications for the administration, design and implementation of telematic systems
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Use basic tools of physics to solve problems that may arise in Digital Technology and Multimedia, applying knowledge of sound, optics, mechanics, kinematics and electromagnetism
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Apply the fundamentals of analog and digital electronics, electronic devices and circuit theory to solve Digital Technology and Multimedia problems.
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Describe the systemic structure of organizations and its strategic application in the management and creation of systems and services in the Digital Technology and Multimedia sector in business and/or institutional contexts to improve their business processes.
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Apply the legal framework around intellectual property, data protection, security and electronic administration in digital and multimedia production, recognizing their main characteristics, their differences and the consequences derived from their use, as well as the technologies associated with their management.
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Apply basic management strategies in the areas of human resources, organization and project planning, as well as legislation, regulation and standardization in the field of Digital Technology and Multimedia projects.
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Compare audio and video capture, playback and storage devices and systems
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Differentiate the different technologies and communication systems in their application for Digital Technology and Multimedia
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Apply the fundamental concepts of information coding and transmission.
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Contrast digitization and signal processing systems in their application for Digital Technology and Multimedia
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Discriminate digital communications standards in their application for Digital Technology and Multimedia.
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To use the mechanisms of audiovisual perception in its application for Digital Technology and Multimedia.
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Determine the fundamentals of digital image and video in its different formats, as well as the tools and techniques of image capture, production, editing and post-production in its technical and creative dimensions
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Determine the fundamentals of voice, sound and digital music in its different formats, as well as the tools and techniques for capturing, producing, editing and post-production of sound and music in their technical and creative dimensions
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Design, build and animate graphic and visual elements, 2D and 3D models, including all the stages required for the production of an image or infographic sequence.
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Create scripts and narrative structures for interactive, multimedia and transmedia products using appropriate languages and techniques.
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Fundamentals of communications between electronic devices and/or computers, software development platforms, communication protocols and associated hardware in their application to Digital Technology and Multimedia
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Use the principles of operation of sensors and transducers in their application to Digital Technology and Multimedia.
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Discriminate software technologies for the development of multimedia content distribution applications
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Conceptualize and define user interfaces in multimedia applications, evaluating their usability and accessibility
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Create interactive experiences, virtual environments and video games at a basic level
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Apply storage technologies, as well as their access and control methods for Digital Technology and Multimedia applications and services
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Apply and evaluate technologies and systems that guarantee levels of security and quality of service and experience in the distribution of digital and multimedia content
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To carry out projects for the generation, access and distribution of open digital and multimedia data
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Original exercise to be performed individually, presented and defended before a university tribunal, consisting of a project in the field of Digital Technology and Multimedia of a professional nature in which the competences acquired in the courses are synthesized and integrated.
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